Exposure to alien horrors like those of the Far Realm has warmed your physical form in supernatural ways.
You gain the following features:
Breathless
You can hold your breath for 1 hour.
Extrasensory Perception
You have proficiency in the Perception skill, if you lack it. You also gain Expertise in that skill.
In addition, you have Blindsight with a range of 15 feet.
Warping Flesh
Immediately after you make a D20 Test and roll a 1 on the d20, the aberrant influence infecting your form flares, wrenching control of your flesh. Make a Constitution saving throw (DC 13 plus your Proficiency Bonus). On a failed save, you have the Stunned condition until the end of your next turn.
Ability Score Improvement
General
Prerequisito: Level 4+
Ability Score Increase
Increase one ability score of your choice by 1, to a maximum of 20.
Actor
General
Prerequisito: Level 4+, Charisma 13+
You gain the following benefits:
Ability Score Increase
Increase your Charisma score by 1, to a maximum of 20.
Impersonation
While you're disguised as a real or fictional person, you have Advantage on Charisma (Deception or Performance) checks to convince others that you are that person.
Mimicry
You can mimic the sounds of other creatures, including speech. A creature that hears the mimicry must succeed on a Wisdom (Insight) check to determine the effect is faked (DC 8 plus your Charisma modifier and Proficiency Bonus).
Alert
Origin
You gain the following benefits:
Initiative Proficiency
When you roll Initiative, you can add your Proficiency Bonus to the roll.
Initiative Swap
Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition.
Archery
Fighting Style
Prerequisito: Fighting Style Feature
You gain a +2 bonus to attack rolls you make with Ranged weapons.
Artificer Initiate
You gain the following benefits:
Artificer Magic
You learn one cantrip of your choice from the Artificer spell list, and you learn one 1st-level spell of your choice from that list. Intelligence is your spellcasting ability for these spells.
You can cast this feat's 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
Masterful
You gain proficiency with one type of artisan's tools of your choice
Athlete
General
Prerequisito: Level 4+, Strength or Dexterity 13+
You gain the following benefits:
Ability Score Increase
Increase your Strength or Dexterity score by 1, to a maximum of 20.
Climb Speed
You gain a Climb Speed equal to your Speed.
Hop Up
When you have the Prone condition, you can right yourself with only 5 feet of movement.
Jumping
You can make a running Long or High Jump after moving only 5 feet.
Blind Fighting
Fighting Style
Prerequisito: Fighting Style Feature
Lack of sight will no more impair you.
Blindsight
You have Blindsight with a range of 10 feet.
Bloodlust
General
Prerequisito: Level 4+
You gain the following benefits:
Ability Score Increase
Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
Powerful Recovery
When you roll a Hit Point Die to regain Hit Points, you can treat any roll of 1 or 2 as a 3.
Sanguine Feast
Once per turn when you hit a Bloodied creature that isn’t a Construct or Undead with an attack roll, you can expend a Hit Point Die, roll it, and regain a number of Hit Points equal to the number rolled plus your Constitution modifier.
Bomber
General
Prerequisito: Level 4+
You gain the following benefits:
Ability Score Increase
Increase your Dexterity score by 1, to a maximum of 20.
Far Lobber
When you use the Attack action to throw a vial or flask, you can target an object or creature you can see within 40 feet of yourself.
Long Shots
Attacking at long range doesn’t impose Disadvantage on your attack rolls with Thrown weapons.
Boon Of Blazing Dawn
Epic Boon
Prerequisito: Level 19+
You gain the following benefits:
Ability Score Increase
Increase one ability score of your choice by 1, to a maximum of 30.
Beloved of the Sun
You have Immunity to Radiant damage.
Blazing Strike
When you hit a creature with a weapon attack, the damage can be Radiant or the weapon’s normal damage type (your choice).
Burst of Sunlight
Once per turn when you hit a creature with an attack that deals Radiant damage, you can emit Bright Light in a 30-foot radius from yourself and Dim Light for an additional 30 feet until the start of your next turn. This light is sunlight.
Boon Of Bloodshed
Epic Boon
Prerequisito: Level 19+
You gain the following benefits:
Ability Score Increase
Increase one ability score of your choice by 1, to a maximum of 30.
Killer’s Fortune
When an enemy you can see is reduced to 0 Hit Points, you gain Advantage on the next attack roll you make before the end of your next turn.
Power from Pain
Once per turn, when you make an attack roll while Bloodied, you can deal extra damage to the target equal to your Proficiency Bonus. The extra damage’s type is the same as the attack’s type.
Boon Of Bountiful Health
Epic Boon
Prerequisito: Level 19+
You gain the following benefits:
Ability Score Increase
Increase one ability score of your choice by 1, to a maximum of 30.
Augmented Health
When you gain Temporary Hit Points, increase the number of Temporary Hit Points you gain by 5.
Superior Recuperation
When you spend one or more Hit Point Dice to regain Hit Points, you can instead use the highest number possible for each die.
Boon Of Combat Prowess
Epic Boon
Prerequisito: Level 19+
You gain the following benefits:
Ability Score Increase
Increase one ability score of your choice by 1, to a maximum of 30.
Peerless Aim
When you miss with an attack roll, you can hit instead. Once you use this benefit, you can't use it again until the start of your next turn.
Boon Of Communication
Epic Boon
Prerequisito: Level 19+
You gain the following benefits:
Ability Score Increase
Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Cunning Speaker
You don’t have Disadvantage on ability checks to influence Hostile creatures.
Gifted Interpreter
You understand the literal meaning of any language you hear or see signed, and you can understand the literal meaning of any written language you see.
Mental Communication
You gain telepathy with a range of 120 feet.
Boon Of Desperate Resilience
Epic Boon
Prerequisito: Level 19+
You gain the following benefits:
Ability Score Increase
Increase your Strength or Constitution score by 1, to a maximum of 30.
Defense of Body and Mind
While you are Bloodied, you have Resistance to every damage type except Force.
Boon Of Dimensional Travel
Epic Boon
Prerequisito: Level 19+
You gain the following benefits:
Ability Score Increase
Increase one ability score of your choice by 1, to a maximum of 30.
Blink Steps
Immediately after you take the Attack action or the Magic action, you can teleport up to 30 feet to an unoccupied space you can see.
Boon Of Energy Resistance
Epic Boon
Prerequisito: Level 19+
You gain the following benefits:
Ability Score Increase
Increase one ability score of your choice by 1, to a maximum of 30.
Energy Resistances
You gain Resistance to two of the following damage types of your choice: Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder. Whenever you finish a Long Rest, you can change your choices.
Energy Redirection
When you take damage of one of the types chosen for the Energy Resistances
benefit, you can take a Reaction to direct damage of the same type toward another creature you can see within 60 feet of yourself that isn’'t behind Total Cover. If you do so, that creature must succeed on a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus) or take damage equal to 2d12 plus your Constitution modifier.
Boon Of Exquisite Radiance
Epic Boon
Prerequisito: Level 19+
You gain the following benefits:
Ability Score Increase
Increase one ability score of your choice by 1, to a maximum of 30.
Eternal Rest
Creatures you reduce to 0 Hit Points can’t become Undead.
Powerful Radiance
When you make a damage roll that deals Radiant damage, you can instead use the highest number possible for each damage die. Once you use this benefit, you can’t do so again until you finish a Long Rest.
Boon Of Fate
Epic Boon
Prerequisito: Level 19+
You gain the following benefits:
Ability Score Increase
Increase one ability score of your choice by 1, to a maximum of 30.
Improve Fate
When you or another creature within 60 feet of you succeeds on or fails a D20 Test, you can roll 2d4 and apply the total rolled as a bonus or penalty to the d20 roll. Once you use this benefit, you can’t use it again until you roll Initiative or finish a Short or Long Rest.