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Backgrounds, Species, Classes, Talenti, armi, armature e oggetti magici di D&D 5e. Cerca e filtra le voci.


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Acolyte

Common
Ability
Intelligence, Wisdom, Charisma
Origin Feat
Magic Initiate
Skills
Insight, Religion
Tool
Calligrapher's Supplies
Equipment
Choose A or B: (A) Calligrapher’s Supplies, Book (prayers), Holy Symbol, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP

You devoted yourself to service in a temple, either nestled in a town or secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest's instruction and your own devotion, you also learned how to channel a modicum of divine power in service to your place of worship and the people who prayed there.

Anthropologist

Faerun
Skills
Insight, Religion
Tool
None
Equipment
A leather-bound diary, a bottle of ink, an ink pen, a set of traveler's clothes, one trinket of special significance, and a pouch containing 10gp

You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures' customs, philosophies, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through books and scrolls, but also through firsthand observation – by visiting far-flung settlements and exploring local histories and customs. Languages: Two of your choice

Archaeologist

Eberron
Ability
Dexterity, Intelligence, Wisdom
Origin Feat
Skilled
Skills
History, Survival
Tool
Cartographer’s Tools
Equipment
Choose A or B: (A) Cartographer’s Tools, Bullseye Lantern, Map, Map or Scroll Case, Shovel, Tent, Traveler’s Clothes, 17 GP; or (B) 50 GP

Artisan

Common
Ability
Strength, Dexterity, Intelligence
Origin Feat
Crafter
Skills
Investigation, Persuasion
Tool
Choose one kind of Artisan’s Tools
Equipment
Choose A or B: (A) Artisan's Tools (same as above), 2 Pouches, Traveler’s Clothes, 32 GP; or (B) 50 GP

You began mopping floors and scrubbing counters in an artisan’s workshop for a few coppers per day as soon as you were strong enough to carry a bucket. When you were old enough to apprentice, you learned to create basic crafts of your own, as well as how to sweet-talk the occasional demanding customer. Your trade has also given you a keen eye for detail.

Caravan Specialist

Faerun
Skills
Animal Handling, Survival
Tool
Land Vehicles
Equipment
A whip, a tent, a regional map, a set of traveler's clothes, and a pouch containing 10gp

You are used to life on the road. You pride yourself at having traveled every major tradeway in the Moonsea region, including the best back roads and shortcuts. When traveling these roads, you know where the best inns, campsites, and water sources are located, as well as potential locations of danger such as ambush. Having worked the roads as long as you have, you have made many acquaintances and find it easy to pick up information and rumors floating from town to town. You are skilled with beasts of burden and handling and repairing wagons of all kinds. Languages: One of your choice

Carouser

Exotic
Ability
Dexterity, Intelligence, Charisma
Origin Feat
Tireless Reveler
Skills
Deception, Persuasion
Tool
Choose one kind of Gaming Set
Equipment
Choose A or B: (A) Dagger, Gaming Set (same as above), Fine Clothes, Glass Bottle, Mirror, Perfume, Pouch, Tinderbox, 19 GP; or (B) 50 GP

Ability Scores: Dexterity, Intelligence, Charisma

Charlatan

Common
Ability
Dexterity, Constitution, Charisma
Origin Feat
Skilled
Skills
Deception, Sleight of Hand
Tool
Forgery Kit
Equipment
Choose A or B: (A) Forgery Kit, Costume, Fine Clothes, 15 GP; or (B) 50 GP

Once you were old enough to order an ale, you soon had a favorite stool in every tavern within ten miles of where you were born. As you traveled the circuit from public house to watering hole, you learned to prey on unfortunates who were in the market for a comforting lie or two—perhaps a sham potion or forged ancestry records.

Chondathan Freebooter

Faerun
Ability
Strength, Dexterity, Wisdom
Origin Feat
Skilled
Skills
Athletics, Sleight of Hand
Tool
Weaver’s Tools
Equipment
Choose A or B: (A) Dagger, Weaver’s Tools, Backpack, Ball Bearings, Basket, Bedroll, Bucket, Rations (3 days’ worth), Rope, Signal Whistle, Traveler’s Clothes, 38 GP; or (B) 50 GP

Ability Scores: Strength, Dexterity, Wisdom

City Watch

Faerun
Skills
Athletics, Insight
Tool
None
Equipment
A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10gp

You have served the community where you grew up, standing as its first line of defense against crime. You aren't a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of every stripe. Languages: Two of your choice

Clan Crafter

Faerun
Skills
History, Insight
Tool
One type of artisan's tools
Equipment
A set of artisan's tools with which you are proficient, a maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler's clothes, and a pouch containing 5gp and a gem worth 10gp

The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today. Languages: Dwarvish or one other of your choice if you already speak Dwarvish

Cloistered Scholar

Faerun
Skills
History, plus your choice of one from among Arcana, Nature, Religion
Tool
None
Equipment
The scholar's robes of your cloister, a writing kit (small pouch with a quill, a bottle of ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10gp

As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Faerûn's great institutes of learning, where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home – not to abandon it, but to quest for new lore to add to its storehouse of knowledge. Languages: Two of your choice

Cormanthor Refugee

Faerun
Skills
Nature, Survival
Tool
One type of artisan's tools
Equipment
A two-person tent, artisan's tools, a holy symbol, a set of traveler's clothes, and a pouch containing 5gp

You are one of hundreds of refugees who were driven from Hillsfar or who fled the destruction of Myth Drannor and who now shelter in hidden camps under the northern eaves of the Cormanthor Forest. If you grew up in the camps, you have never been to a settlement other than the village of Elventree. As a guest of the elves, you have learned their ways and the ways of the forest. You are also traumatized, as residual wild magic, energies released by the fall of Thultanar upon Myth Drannor, and the constant fear of raids hunting for non-humans to fight in Hillsfar's Arena, have taken their toll on you, as they have on everyone in the camps.

Courtier

Faerun
Skills
Insight, Persuasion
Tool
None
Equipment
A set of fine clothes and a pouch containing 5gp

In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this position. Languages: Two of your choice

Criminal

Common
Ability
Dexterity, Constitution, Intelligence
Origin Feat
Alert
Skills
Sleight of Hand, Stealth
Tool
Thieves' Tools
Equipment
Choose A or B: (A) 2 Daggers, Thieves' Tools, Crowbar, 2 Pouches, Traveler's Clothes, 16 GP; or (B) 50 GP

You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thieves' guild and more fearsome lawbreakers.

Dead Magic Dweller

Faerun
Ability
Strength, Constitution, Wisdom
Origin Feat
Healer
Skills
Medicine, Survival
Tool
Leatherworker’s Tools
Equipment
Choose A or B: (A) Greatclub, Leatherworker’s Tools, Bedroll, Blanket, Healer’s Kit, Pole, Rations (3 days’ worth), Tent, Tinderbox, 5 Torches, Traveler’s Clothes, Waterskin, 32 GP; or (B) 50 GP

Ability Scores: Strength, Constitution, Wisdom

Earthspur Miner

Faerun
Skills
Athletics, Survival
Equipment
A shovel or a miner's pick, a block and tackle, a climber's kitContents:

You are a down-on-your-luck miner from the Earthspur Mountains who is no stranger to hardship. You have spent a great deal of time living among the dwarves, goliaths, and denizens of the Underdark who also work mines in the area. At this point, you're just as comfortable working underground as above. You know how to read a seam, dicker for supplies with the deep gnomes, party with dwarves, and find your way back to the surface afterward. Unfortunately, you haven't struck it rich… yet. Although you've come to Mulmaster looking for work, the tall peaks and deep mines of the Earthspurs still call to you. Languages: Dwarven and Undercommon

Entertainer

Common
Ability
Strength, Dexterity, Charisma
Origin Feat
Musician
Skills
Acrobatics, Performance
Tool
Choose one kind of Musical Instrument
Equipment
Choose A or B: (A) Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler’s Clothes, 11 GP; or (B) 50 GP

You spent much of your youth following roving fairs and carnivals, performing odd jobs for musicians and acrobats in exchange for lessons. You may have learned how to walk a tightrope, how to play a lute in a distinct style, or how to recite poetry with impeccable diction. To this day, you thrive on applause and long for the stage.

Faceless

Faerun
Skills
Deception, Intimidation
Tool
Disguise kit
Equipment
A disguise kit, a costume, and a pouch containing 10gp

Being who you are, you could never be a hero. Whether due to your class, your people, your family, or your sins, something about you prevents you from effectively pursuing the path you've chosen. Even so, that doesn't stop you. You've left your old face behind, taking on a new persona, becoming something more. Languages: One of your choice

Faction Agent

Faerun
Skills
Insight, one Intelligence, Wisdom, Charisma skill of your choice, as appropriate to your faction
Tool
None
Equipment
The badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common clothes, and a pouch containing 15gp

Many organizations active in the North and across the face of Faerûn aren't bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction's operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don't merely fulfill a small function for that organization, but who serve as its hands, head, and heart. Languages: Two of your choice

Far Traveler

Faerun
Skills
Insight, Perception
Tool
Any one musical instrument or gaming set of your choice, likely something native to your homeland
Equipment
One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10gp in the style of your homeland's craftsmanship, and a pouch containing 5gp

Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born. Languages: Any one of your choice

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